ALL DESIGN - DESIGN METHODS


Discover

 

Survey Monkey

Everyday Analysis and Evaluation

Dieter Rams "10 Principles"

Evaluation against Dieter Rams "10 Principles"

Mind Mapping

Product Sustainability Analysis- Draw the Line

Key Concepts Analysis (CET)

Research Plan

Human Centred Design

People vs Tasks

User Centred Design

Brief

Specification

Biomimicry

6Rs

Mood boards

Systems Analysis

CAFEQUE

SHACS 4M

Footprint

LCA Lifecycle Analysis

Parts Count

L5 - L6 - L7 - L8

A day in the life of…

Walk around a building

Why put it right?

Centring

Inspirational products

The bigger picture

Design abacus

 (Design abacus sustainability checklist)

PIES

 

L4 - L5 - L6

Brief

Specification

Big and small questions

Word association

Find the problems

Live like the user

Under the microscope- people and products

The needs of ageing

Using materials

Learn from the past and other cultures

Product footprint

Sustainable promotional toy

Winners and losers 

 

L3 - L4 

Role play and user needs

Key words

Mood Boards

Mood-board HWK

Mind mapping

Magpie

Brainstorming

Mood boards

Line-up!

Product pairs

 

 

 

 

 

 

 

 

 

 

 

 

Design Abacus

The Bigger Picture

Inspirational Products

Centring

Why bother making it right?

Walk around a building...

A day in the life

Success to the successful

Sustainable promotional toy

Product Footprints

Learn from other cultures

Exploit material properties

Under the microscope: people & products

Live like the user

Find the faults

Word association

QUESTIONS LARGE & questions small

Product Pairs

Line-up!

Brainstorm

Key Words

Role-play- user needs

Magpie

The needs of the ageing

 

Ideate

 

Rapid Modelling

Contextual starting points

Mindmapping

Symbols- Icon generation (ISO 3461)

Design Iterations using 'Not Drawing'

Rapid Sketch Skills.pdf

(Drawing is the best way of learning)

Sketching for Product Design

Flat to 3D*

Giving Products Emotions ♥ 

Emotional Design

Anthropomorphism

Morphology Matrix

Pattern Making Techniques*

AQA defined Design Strategies

Designer Maker User (Penrose Triangle)

RE! Designs (Reuse and Repurpose)*

"In the style of..."*

Mood Boards

Not Drawing- 3D Prototype Tracings*

Juxtaposition - Art School 101 (Our favourite!)*

Flow vs. Clash / Harmony vs. Discord*

Phi Φ*

 

Biomimicry

Using Simple Rules: Restrictive limits enforce creativity*

The rule of Thirds*

DNA of Design Families*

Extending the Product Range*

Typography Design*

Oblique Design Strategies

Rules based 2D & 3D sketch modelling (Weak page 14/8/19)

The Maker's Bill of Rights

Sequential pictures

What's the next scene?

Thomas Heatherwick questions?

 

The shape's the limit

Corrugate

Design knockout competition

User target

Time trial

View finders

Scroll on

Sketchworking

Squash it

Pick 'em up

Inside out

Media XP

 

Zoom in!

Scatter shapes

Inclusive design

Re-sell

Trace

Sketch Box

Design matrices (Simple)

Risk it!

Biomimetic design

Look to the natural world

Walk on the Wild Side

6-3-5

As little design as possible

Less is best

Deconstruction

Imagine the FUTURE

Alternative Uses

New from old

Building blocks

Under the table designs

Modify the...

Create some space to reflect

Word AND picture board

 

  • Building a design
  • Group crits
  • SCAMPER
  • Design dice

 

 

  • Beg borrow steal
  • Champions
  • Improvise, play and experiment
  • Get expert help
  • Three minute sketching

 

  • 12 minute discussion
  • Consultations
  • Using grids
  • Developing your idea
  • 4x4

 

 

Test

 

Evaluate against the specification

Evaluate against User Needs

Test with the user

Non-destructive Testing

Flow Analysis

Stress Analysis