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    • This is not a design process
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  • ⊕
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  • A→Z
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  • NEA Prep Y9 & Y10
  • Design
    • What is Design?
    • This is not a design process
    • Tools - Skills - Thinking
    • Design Method Vortex
    • Elements of Design
    • About Design
  • Study
    • Learning Menu
    • Learning Journeys
    • Purposeful Assessment
  • Inspire
    • Iconic Design
    • Inspiring Designers
    • Student Celebration
    • Mr. T
  • Φ
    • YOU are Commissioned
    • The Ministry of AllDesign
    • ( Hello! )
  • ⊕
  • ⊗
  • A→Z
  • ""
  • NEA Prep Y9 & Y10

DISCOVERING & DEFINING


  • Discover the facts
  • Explore the territory
  • Interrogate the situation
  • Develop empathy by close observation of humans and immersion in situations
  • Define the problem(s)
  • Clarify all needs
  • Learn from other experts
  • Find the best collaborators to work with
  • Identify ways to proceed together


TOOLS OF DISCOVERY AND DEFINITION


Survey Monkey

Everyday analysis and Evaluation

Dieter Rams "10 principles of good design"

Dieter Rams - Evaluation using 10 principles

Mind Mapping

Product Sustainability Analysis: Draw the Line

Question Grid

Key Concepts Analysis (CET)

Research Plan

Human Centred Design

User Profiles

People vs Tasks

Brief

Specification

Biomimicry

6 R's

Mood boards

Systems Analysis

CAFEQUE analysis

Footprint

LCA Lifecycle Analysis

Parts Count

PIES

Design Abacus

The Bigger Picture

Inspirational Products

Centring

Why bother making it right?

Walk around a building and...

A day in the life

Success to the successful

Sustainable promotional toy

Product Footprints

Learn from other cultures

Exploit material properties

Under the microscope: people/products

Live like the user

Find the Faults

Word association

Questions- LARGE & small

Product Pairs

Line-up!

Brainstorm

Key Words

Role play -user needs

Magpie

The needs of ageing