CREATING & SYNTHESISING OBJECTIVES
IDEATION= Coming up with lots of ideas quickly
Use strategies which generate a variety of design ideas quickly as a direct response to the design criteria and the information present at the start of a design journey.
Make connections and identify relationships between the form and function of existing products and link them to design proposals.
Use a range of materials, media and art forms to stimulate the imagination (e.g. pictures, stories, poems, music, videos, products, walks in the park, the most interesting book in the second hand bookshop)
Use a range of strategies to produce, communicate, and record initial ideas (e.g. a sketchbook to record 2-D and 3-D sketches, collages, notes, discussions, vlog, audio recording etc.) to assist self-reflection and to describe your ideas and thinking to others.
Use a range of information sources, mainly provided by the teacher.
Use a range of information sources, of your own choosing.
Develop the capacity to build and manipulate images in your mind whilst making them visible.
Produce and consider conventional, original, unusual, unique and/or eccentric ideas.
Develop flexible and independent thinking about existing products and solutions (by encouraging questioning, openness to ideas and approaches when generating design proposals).
Develop the capacity to build and manipulate images in your mind in a constructive or analytical way.
Use a range of design strategies which combine creative thinking and the application of knowledge
Record and share ideas with others and gather and use constructive feedback to develop a clear and detailed design proposal.
Produce creative solutions which address the design criteria in expected and/or unexpected ways.
Be prepared to take risks when generating ideas through a range of creative and critical thinking techniques.
Explore and play with conventional and unconventional ideas related to the task.
ITERATING= Developing, refining, improving, broadening and expanding a range of ideas with the users and collaborators
Use a range of strategies to explore and experiment with ideas before making judgements.
Work out, and reflect on, the technical details of ideas by modelling them through drawing, discussion, ICT and in 3-D.
Try fresh or alternative approaches when developing ideas and overcoming new problems and challenges.
Find out what materials and components are available and use technical information to decide on their suitability for the task.
Develop different strategies to elaborate, embellish, expand and develop design ideas.
Seek opinions of potential users of the product but also decide whether their own design criteria are accurate and detailed enough for the purpose.
Continually think visually, spatially and analytically when developing and evaluating Ideas.
Try alternative, sometimes unconventional, approaches for overcoming difficulties, modifying proposals and communicating these to others.
Keep a sketch book/visual recorder with you to capture inspiration as it strikes you away from the classroom.
Record, reflect on and develop the creativity methods that work best for you.

CREATING & SYNTHESISING ACTIVITIES
Invent a machine to do a specific task.
Design a building to house your study.
Create a new product….
…give it a name and …
….plan a marketing campaign.
Write about your feelings in relation to...
Write a TV show, play, puppet show, role play, song, sketch, comedy routine or pantomime about…
Design the cover of a record, book or magazine for...
Create a sales pitch for an idea
Devise a way to...
Produce a film /video to...
Create an animation to...
Write a blog/create a vlog
Create a Podcast textbook, pamphlet, poster, display board, web-page

CREATING & SYNTHESISING VERBS
arrange assemble collect combine compose construct choreograph create design develop devise extemporise extrapolate formulate improvise invent jam manage organize order plan prepare propose re-build relate set up structure synthesise